2048, a developer of addictive puzzle games, is capturing the attention of casual and hardcore gamers alike with its latest release.
How did the idea for 2048 first come about, and what inspired you to create it as a weekend project?
I built 2048 in a weekend, just for fun. At the time, I was obsessed with two similar games, 1024! and 2048 by Saming. While both games shared similarities with my version of 2048, I wanted to put my own spin on it by creating a version with a different color scheme and better animations. To be honest, it was mainly meant as a test of my skills.
What is the vision for 2048 as you celebrate this decade milestone, and how do you plan to achieve it in the coming years?
I want to keep 2048 true to its core while modernizing it to stay engaging for both new and longtime players, young and old. The first step in this process was introducing power-ups, which allow players to develop new strategies and provide a boost when facing the game’s challenges. For example, one of the power-ups is the highly requested ‘Undo’ feature, which lets players correct mistakes and refine their strategy. Moving forward, I aim to keep adding features that make the game as fun and dynamic as possible. Some ideas I’m exploring include leaderboards, multiplayer modes, and even more types of power-ups
With 2048 being such a widely recognized game, who would you say is your core audience, and how do you ensure that the new version continues to meet their needs?
2048 is enjoyed by a diverse range of players, both young and old. Interestingly, younger individuals who weren’t around when the game first launched are now discovering it. My version of 2048 aims to target casual players while also providing opportunities for more hardcore gamers. The goal is to create a fun and effortless experience that allows people to enjoy themselves and take a break from their daily routines.
What were some of the main challenges you faced when initially launching 2048, and how did you overcome them?
The biggest challenge with the initial launch of 2048 was its sudden popularity, which took me completely off guard. The hardest part was managing my emotions and stress related to the unexpected success and figuring out how to stay on top of it all. I believe I navigated the situation reasonably well, although there are a few things I would approach differently in hindsight. However, I have no regrets about the experience.
In what ways does the new 2048 edition stand out from the original game, and what are some of the unique features that players can look forward to?
My goal was to honor the original game by preserving its essence in this new version. I felt the original was beginning to show its age, and I wanted to create a more timeless experience for players. This involved refreshing its look and feel by improving the animations and design. Eventually, the idea to add power-ups came about, becoming an integral part of the game. These power-ups allow players to do much more and tackle challenges that were previously difficult to overcome. However, for those who prefer a more challenging experience, a ‘Classic’ mode without power-ups is still available
How did you approach the decision to release a special version of 2048 for Amazon Prime members, and what benefits does it offer to players?
2048 Plus for Amazon Prime members is a special version of the game that includes three additional power-ups beyond those offered in the standard version. When the opportunity came about to provide this exclusive experience for Prime members, similar to what other games in this space do, I thought it would be great to infuse it with elements of exclusivity, such as a distinct dark board design and unique power-ups. The idea behind this version is to give players more enjoyable tools to work with, lifting some of the game’s constraints and allowing for greater creativity in gameplay.
Considering the evolving mobile gaming landscape, what do you see as the biggest challenge for 2048 moving forward, and how do you plan to address it?
I consider my version of 2048 primarily a web game rather than a mobile game, even though there are standalone mobile apps published by my partner, Solebon. While I am not deeply immersed in the mobile gaming landscape, my goal was to ensure that this version of 2048 works well on mobile devices for users who want to play on the go. One trend I’ve noticed in mobile gaming is how cheap and ad-ridden some experiences feel. Many mobile games are heavily advertised online, yet the ads often misrepresent the actual game, requiring players to watch numerous ads and make in-app purchases to enjoy the game. My version of 2048 is ad-supported as well, but I want to move toward a fairer model where ads support the site without obstructing gameplay, and any future paid offerings I create provide genuine value for money rather than gatekeeping core game features.
What do you think sets 2048 apart from other puzzle games, and how has it maintained its appeal over the years?
I’ve never fully understood the formula behind 2048’s popularity, but I believe it lies in its accessibility—players can simply browse a website to start playing—and its addictive nature once they understand how to play. The game doesn’t allow for easy wins, which encourages many players to keep coming back for more.
Are there any specific future developments or new gameplay elements that you’re particularly excited about introducing to 2048 fans?
In the upcoming period, I’ll be focusing on improving the quality of the version I’ve just released, addressing bug fixes and implementing minor enhancements like dark mode and different animation options for those who prefer less motion. As for the long term, I’ve been considering features such as leaderboards and multiplayer options. However, there’s no telling when I’ll be able to develop these, as I’m a one-person team, and such features can take a lot of time to implement. But those are the ideas I’ve been contemplating!
For those interested in launching their own game or startup, what are three key pieces of advice you would offer based on your experience with 2048?
I’m not an expert in these areas, so I’ll share the things I’m working on improving myself
- Engage with people or allow them to use your product as early as possible before spending months building something that might not work.
- Remember that done is better than perfect. Don’t waste time polishing something if you’re unsure it will be effective (as mentioned in point 1).
- When people give you negative feedback, especially if it’s emotionally charged, try to look beyond the emotional language and understand what they’re trying to convey. Don’t take it personally. Often, if someone expresses strong negativity about something you’ve done, it’s because they genuinely care—either about you or about what you’ve built. Acknowledge their concerns, but try not to let their words affect you emotionally
How has your perspective on 2048 changed since its inception, and what personal goals do you have for the game and its community moving forward?
Early in 2048’s life, I distanced myself from it due to the stress it caused me, which I had not fully processed. Over the past few years, I’ve been able to reconnect with it and eventually quit my job to work on it full-time. I want 2048 to remain an engaging game by adding new features while preserving its core mechanics. At the same time, I aim to make it sustainable for myself to continue working on the game full-time, but I refuse to do so by introducing cheap purchases or increasing the number of ads. If I decide to add paid features in the future, I will ensure that they are implemented thoughtfully and do not hinder those who wish to enjoy the game for free from having a complete experience.
Picture @private
Thank you Gabriele Cirulli for the Interview
Statements of the author and the interviewee do not necessarily represent the editors and the publisher opinion again.